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December 28th, 2012 at 7:16am
The original thread glitched out, so I have created this thread so the discussion can continue here. Just quoting a couple of the comments I made in the previous thread :-) I can totally understand how frustrating it must be to find out that the very feature you were anticipating the most has been postponed, and that it might not even be released in the same format as was previewed earlier, but we hope that people understand that we truly want the best for Diablo III... we want to give you guys the best content possible, and the truth is that Team Deathmatch mode in its current form simply didn't deliver the kind of experience that we want it to. Set up ptrs keep people's interest and keep them involved, you know more like it used to be. It's all so damned closed nowadays. |
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January 2nd, 2013 at 1:29am
The fun in D2 was to destroy other players and get their ears. While this is not true for everybody, we totally acknowledge that a lot of people feel this way. Because PvP is so extremely important to quite a few people, it is important to us that the PvP systems we will implement actually work well and are fun to play, and we did not feel this was the case for Team Deathmatch mode for the reasons explained in the blog. In regards to Diablo II, that game was never really designed as a PvP game, but over time a PvP culture developed around the duelling system that resulted in a lot of people putting a lot of effort of that game into creating and gearing duelling characters. This should hopefully become possible in Diablo III as well come patch 1.0.7. Again, it is important to emphasise that PvP in Diablo III hasn't been scrapped. While Team Deathmatch mode might not happen in the format that was shown at BlizzCon, something else will. |

