qtwertyto
November 9th, 2012 at 9:55am http://i.imgur.com/MbRJb.jpg

I had no idea. Is this common knowledge?
Lylirra
November 9th, 2012 at 9:59am It was in the patch notes for 1.0.5, and a number of our fan sites posted about the change too (complete with images!), but it's possible some players may not know about it yet. While it's a nice perk, it's not something that really comes up a lot during normal game play.
Lylirra
November 9th, 2012 at 10:08am
11/09/2012 10:04 AMPosted by Sylak
We should be able to change five of them it appears.


That was a change made long ago during beta: http://us.battle.net/d3/en/forum/topic/3967947405#5

We're still open to the idea of increasing stash space in the future, though.
Lylirra
November 9th, 2012 at 10:24am
11/09/2012 10:18 AMPosted by YORI
Link doesn't work lady


Derp. That's probably because the beta forums are hidden these days. My bad, my bad. =/

Here's the link's text in full (just for you, because I like you):

We reevaluated average character and account storage space requirements, and found it necessary to ensure we could handle what we anticipate will be a large amount of data very quickly after release.

Diablo III has both the benefit and disadvantage of having completely random items. Pretty much everything can roll up different affixes, if not a range of its benefits. That's obviously great because the item hunt is what it's all about, more randomization means you can keep chasing that perfect item, but that means the amount of data needed to describe an item is much, much larger than say, a World of Warcraft item, which is static and only needs a unique number to identify it. For example: http://www.wowhead.com/item=51003 that number there at the end is that item's unique number. That's all we need to store to identify that item no matter where it is. A Diablo III item first has to say the base item, then each individual affix that it rolled up, then the ranges of each variable, and if it has any sockets. And we have to think about everywhere an item can be, an item on the ground is still an item, and so is an item on the auction house.

We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didn't appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items you're wearing (assuming they're the best you have), and assuming worst case scenario of nothing but 2-slot items, you'd be able to hold 405 swords per region. That's a lot. We don't expect people to be storing 405 swords... hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go.