Miguelitro
January 23rd, 2013 at 10:23am I keep reading about how many players want to have an option of "mob density" just like "monster power". Now, IMHO, this is highly self-serving, and simply a way to maximize the farming efficiency. I want you to think: Why would I NOT want more monsters in the screen? It is not just more LULZ, or more epic, or even more loot. Most of the times, it is MUCH easier to advance if there are more monsters, for many reasons:

- More resource generation.
- More lifestealing.
- Enemies just get in the way of each others. It is quite amusing how a few highly mobile mobs in act 2 can get you in trouble, but the hordes appearing in act 3 simply don't have enough space to move and simply get slaughtered.
- In the case of wizard at least, shorter CD (Crit Mass), and more Archon uptime.

On top of that, of course, more monster mean more gold, experience, gems, and a better chance to get a legendary (though it will suck anyway...). So, tell me: What mob density would you choose? If you tell me anything that is not "as much as my PC can handle!", you are a bad player, a terrible layer, or both.
Grimiku
January 24th, 2013 at 6:51am I think there are multiple reasons behind the desire for scaling monster density for the players who are asking for it. The first one that comes to mind is not the self-serving need to squeak out insane farming efficiency (there are some who seem to definitely want this), but the desire to feel that they are not losing efficiency when farming anything other than Act III. We definitely want people to farm multiple Acts, so we are discussing options to achieve that goal.

Your ideas on the subject are certainly welcome (in fact, the question of "what mob density would you choose?" is a great one to debate) and we hope that you will continue post them.
Grimiku
January 25th, 2013 at 11:10pm

I wonder if the mere adjustment to having Nephalem Valor persist between acts would inspire farming of Acts 2 & 4 far more often


In patch 1.0.7 Nephalem Valor will persist between Acts. This is just one of many possible features that should provide some incentive for some players to farm areas they normally don’t. I know I will personally see Act 4 a little more as a direct result, but we're still seeing how it's being received by players on the PTR before we have a good idea on how much it’s helping. That said, Nephalem Valor persisting through Acts is just one step, and there are still lots of options and ideas we are exploring to improve this part of the game.