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Wccannons
<Player> 11-10-2008, 07:27:14 PM CST - (View Original Post) |
| I would like to see "%slow an enemy on attack" reintroduced as "% to cripple". I think this would be an awesome way to incorporate the Havok engine into the game... Crippled arm= Graphically: Enemy arm becomes limp and dangles at its side/ on the ground. Effect on gameplay: Causes enemy to have a weaker attack/ spend more time casting spell. Cripple leg= Graphically: enemy begins to limp. Effect on gameplay: Enemy moves slower. Crippled head= Graphically: ???. Effect on gameplay: enemy is temporarily disoriented. Thoughts? I have white tile in my house... But... It's not white... Anddddddd... It's not tile. |
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11-12-2008, 05:03:19 PM CST - (View Original Post) |
| Been playing some Fallout 3? :) I just finished it last night, but it was sort of bittersweet as I sort of rushed through the end to ensure I could focus on Wrath. Yeah, I know, I play WoW. I'm a traitor or whatever. IT'S A FUN GAME! :) Anyway... It's a cool idea, but yeah, they probably won't be around long enough to actually get any use out of it. We're obviously putting a greater emphasis on varying mechanics on enemies and trying to make them interesting to fight and 'game', but the game is still about pulling your sword through a massive huddle of demons. Something as complex as a limb-specific crippling ability probably just wouldn't get enough screen time to make it worth it. I could see it more as a potential mechanic for progress in a boss fight maybe? Something that's a bit more substantial in health/fight length and also size and visibility of something like a crippled limb. I don't know, it's cool, but whether it would actually work out or not is debatable. every corner we turn will lead us, every corner we turn will lead us down the labyrinth |