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Luvalon
<Player> 09-01-2009, 07:49:51 AM PDT - (View Original Post) |
| Auto-Attributes are stupid for a few more reasons..... Attributes become POINTLESS if they are automatic. They simply become another "level" your character can grind for. I cant tell you how useless attributes are in world of warcraft, they simply have no meaning, i mean why even display them if they are just calculated into something else? what purpose do they serve? what if i want more mana than life? what if i want more dexterity than strength? if your doing away with point allocation, then do away with attribute requirements, stick with just level requirements, and continue to dumb the game down, and make every character even less unique. when i heard someone talking about how auto-attributes will "balance the game" i was disgusted. your opponent IS NOT supposed to KNOW how strong you are, how weak you are, how fast you are, and how stupid it would be to do automatic attributes. everyone that plays wow knows that a level 60 character stands no chance against a level 75, but in the diablo world, that level 60 could have been more precise in their attribute decisions and actually stand a chance against a higher level character. thats thanks to the d2 system. i think blizzard is making a horrible mistake in trying to generalize and simplify attributes, like i said before, what would be the point of attributes if they are pre-determined at every level? if blizzard is searching for balance, they need to search somewhere else, and just take attributes out of the game, and forget the whole idea of attributes. case in point: warcraft 3. heros have "predetermined attributes" except when they level up they get stronger. heros dont need attributes to get stronger, its just a imaginary number on the display screen. having 30 strength and 1000 hp at level 5 is the same thing as having 32 strength and 1050 hp at level 6. again, what purpose do the attributes serve if you cant choose them? none! |
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09-01-2009, 11:16:51 AM PDT - (View Original Post) |
Auto-A lolwut |
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09-02-2009, 12:34:56 PM PDT - (View Original Post) |
| Let me take this opportunity to clear up one thing, potentially unrelated to whatever the OP said. There is a continuing idea that we have either said or stand behind the notion that auto-stats are either partially or in-whole being implemented because it makes the game easier to balance. That is completely false. If manual stat placement was or should become the best system for the game then we would balance for it - bottom line. But the fact is, it isn't the best system. The game needs to be fun, it needs to be awesome. We're not going to cut corners or try to make it easier on ourselves by choosing systems that are less work. In fact I'd say the exact opposite is true. Some of things these guys do requires an insane amount of work, but it makes the game better, and that's why it's done. Manual stats ultimately provide no better or more interesting customization options than other systems, and in fact by removing it we're then able to implement systems which are better and more interesting ways of character customization. There's a last thread of "well why can't we have everything?" that auto-stat opponents hold to, and the simple answer there is that having a bunch of different systems all just sort of tossed in onto each other is not a clean or fun solution. We want a lot of customization, we'll have a lot of customization, clicking a button to allocate stat points in no way needs to be involved to make that true. |