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matt <Administrator> ![]() Joined: 02-12-2008 Posts: 80 |
#1 08-27-2008, 04:23:22 PM CDT
BlizzCast 5 has been uploaded as MP3 with a transcript also available.In this special Worldwide Invitational wrap-up edition of BlizzCast, we briefly recap some of the events at the recent WWI in Paris, and then move straight into a discussion with Diablo III Lead Designer Jay Wilson. We quiz him on how the development team is evolving the classic series -- and then dive into a discussion of some recent hot issues surrounding the upcoming sequel. |
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liquid <Member> Joined: 07-05-2008 Posts: 45 |
#2 08-27-2008, 09:24:57 PM CDT This was a great read, thanks. I stand by my opinion that the stylized look is not the proper way to portray Diablo, but I can live with this and still enjoy the game. It jsut sounds so much better than D2 as far as gameplay and variety is concerned! And there is so much more they haven't told us about it. |
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Track9 <Member> ![]() Joined: 07-08-2008 Posts: 80 |
#3 08-28-2008, 02:00:30 PM CDT
Jay Wilson: I think there's some truth to that, primarily with charms, but then I think anybody who looked at the charm system would probably say, 'yeah but I don't want a bunch of charms taking up my inventory. Like, inventory is for inventory, charms should be separate." Did anyone think that they're maybe going to have like charm necklaces or belts or hanging them on your axe or something when you heard/read this? That would be really amazing |
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liquid <Member> Joined: 07-05-2008 Posts: 45 |
#4 08-28-2008, 03:46:57 PM CDT I thought they might remove charms. I loved when charms with resistance and mf filled my inventory, btw. |
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Risingred <Member> Joined: 07-10-2008 Posts: 87 |
#5 08-31-2008, 05:30:46 PM CDT I was always of the opinion that it made more sense to just have a slot for charms instead of them being active in the inventory. |
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