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Trail of Cinders Vault Rune to be Nerfed in 1.0.5
Posted September 1st, 2012 at 1:57am by AstrayDemon Hunters currently enjoying the Trail of Cinders / Vault mechanic will find that the build is much less powerful in the upcoming 1.0.5 patch. Blizzard has noted that the current value is a bug and they intended the rune to do 300% weapon damage over 3 seconds. A small consolation is that they've opted to fix it in the upcoming patch rather than hotfix it, and there's no indication that 1.0.5 is on the way any time soon.
Blizzard Quote (Source)In patch 1.0.5, we will be fixing a bug with Trail of Cinders that is causing the rune to deal five times more damage than intended. As a result of this fix, the amount of damage done by Trail of Cinders will be reduced from its current value (1500% weapon damage over 3 seconds) to the value we originally designed for 1.0.4, which is 300% weapon damage over 3 seconds. While this bug was discovered very quickly after 1.0.4 released and is capable of being hotfixed, we didn't want to move forward with the fix without giving players proper notice. We also know that players are having fun using Trail of Cinders in their builds, so -- although this is an important issue we want to address -- we're opting to wait for the next client patch to make any adjustments.
We recognize that some builds which currently use Trail of Cinders will no longer be viable once this bug is fixed. Ultimately, we want to continue to provide players with more build options and ways to feel creative with their skill/gear selections, but not at the expense of going against our design goals or creating situations which can encourage players to limit themselves defensively.
Discipline-based skills were never intended to trump Hatred-based skills when it comes to dealing damage. Instead, Discipline should be something you build up and save to use defensively, or to provide utility in addition to dealing damage. Allowing Trail of Cinders to remain in its current form goes against this philosophy, and in addition creates risky scenarios for players (after all, if you’re incentivized to spend all your Discipline doing damage, it won’t be available when you need it to keep yourself alive with skills like Smoke Screen or Shadow Power).
We don't yet have a date for when 1.0.5 will be released, but we'll provide more information as the development process continues. We'll also update this thread with a reminder once we're close to releasing the patch.
How was it a bug? The tooltip says 1500% damage so it's working as designed!
We did not intend for the rune to deal 1500% weapon damage over 3 seconds. The value we're reducing it to (300% weapon damage over 3 seconds) is what we originally designed for the rune in 1.0.4.
So what's bugged? The fire on the ground deals damage 5 times a second, and we set a value for how much damage we wanted Trail of Cinders to do in that period of time. Unfortunately, that value was incorrectly added to the individual ticks instead. So, the amount of damage currently done by each of those 5 ticks is actually the total amount of damage it's supposed to do over the entire second. That part is a bug.
We didn't catch this during testing, which is absolutely our fault. There are still very good reasons for fixing this issue, and they're outlined in the main post.