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Public Test Realm Patch 1.0.5 Notes - Updated 09/27/12
Posted September 28th, 2012 at 1:27pm by Kelthar
The Public Test Realm patch notes have been updated to reflect the most recent changes, which are highlighted below. If you missed the previous posting of the official 1.0.5 PTR patch notes, you can find them here.
Blizzard Quote (Source)
Classes
- Barbarian
-
Fury cost from 16 to 10
- Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
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Demon Hunter
-
Evasive Fire
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Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
Hardened increases your Armor by 25% for 3 seconds and replaces the backflip
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Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
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Evasive Fire
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Wizard
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Ice Armor
- Now reduces damage from melee attacks by 12%
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Skill Rune - Crystallize
- Armor bonus per stack reduced from 30% to 20%
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Meteor
- Proc coefficient (base skill + all other runes not listed) reduced from 0.25 to 0.125
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Skill Rune - Star Pact
- Proc coefficient reduced from 0.25 to 0.10625
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Skill Rune - Meteor Shower
- Proc coefficient reduced from 0.1 to 0.05
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Skill Rune - Liquefy
- Proc coefficient reduced from 0.125 to 0.10625
- Ray of Frost
-
Ice Armor
-
Skill Rune – Sleet Storm
- Weapon damage increased from 215% to 280%
- Proc coefficient reduced from 0.222 to 0.14
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Skill Rune – Healing Blades
- Heal amount reduced from 8% to 5%
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Skill Rune - Thrown Blades
- Proc coefficient reduced from 0.111 to 0.08
- Now triggers much more frequently
Bug Fixes
-
Archon: Teleport
- Now properly breaks roots when cast
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Magic Weapon
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Skill Rune - Blood Magic
- Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
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Skill Rune - Blood Magic
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Illusionist
- Illusionist should now reset the cooldown of Archon: Teleport when it procs
Followers
-
Bug Fixes
- Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
Items
- The chance for Legendary and set items to drop has been doubled
-
Bug Fixes
- The Hellfire Ring can no longer be dropped on the ground
- Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
- Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
Monsters
-
Elite modifiers have been changed slightly at higher levels:
- The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
- The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
- Lacunis now have a cooldown on their combo attack
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Bug Fixes
- Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
- Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
