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PTR Patch 1.0.7 Notes - Updated 1/30
Posted January 30th, 2013 at 6:53pm by Kelthar
Public Test Realm patch notes for 1.0.7 have been updated to reflect the latest changes. Below you can view what has been changed or added.
Blizzard Quote (Source)
Achievements
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Bug Fixes
- Rare Colossal Golgors will now count towards the "Rare Kill" achievements
Classes
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Monk
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Active Skills
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Wave of Light
- Follow-up weapon damage increased from 390% to 829%
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Skill Rune - Explosive Light
- Weapon damage increased from 430% to 914%
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Skill Rune - Pillar of the Ancients
- Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
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Wave of Light
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Bug Fixes
- Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
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Active Skills
Crafting
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General
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A new crafting reagent, Demonic Essence, has been added to the game
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This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
- Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
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However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
- MP 0: 15.0000%
- MP 1: 16.5000%
- MP 2: 18.1500%
- MP 3: 19.9650%
- MP 4: 21.9615%
- MP 5: 24.1577%
- MP 6: 26.5734%
- MP 7: 29.2308%
- MP 8: 32.1538%
- MP 9: 35.3692%
- MP 10: 38.9061%
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This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
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A new crafting reagent, Demonic Essence, has been added to the game
Blacksmith
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Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
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The values for several of the fixed core stats have been increased:
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Archon Spaulders:
- Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Strength could already roll in this range, and so remains unchanged
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Archon Gauntlets:
- Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Dexterity and Intellect could already roll in this range, and so remained unchanged
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Archon Armor:
- Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
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Razorspikes:
- Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
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Archon Spaulders:
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The values for several of the fixed core stats have been increased:
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Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
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The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
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Archon Gloves
- Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
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Razorspikes
- Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
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Archon Gloves
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The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
Jeweler
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Marquise Topaz
- Weapon: Melee attackers take 2500 per hit
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Marquise gems can only be created at the Jeweler and will require the following reagents:
- 3 Radiant Star Gems
- 20 million gold
- 10 Demonic Essence
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Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
- Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
- Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
- Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
- Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
- Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
Dueling
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General
- Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
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Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
- Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
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Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
- He's now also available in the Act II and Act III/Act IV hubs
- A PvP chat channel has been added
Items
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General
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Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
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These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
- Skeleton King
- Spider Queen
- Maghda
- Zoltun Kulle
- Ghom
- Cydaea
- Rakanoth
- Izual
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The drop rate from the above bosses will now scale according to your Monster Power level:
- MP 0: 20%
- MP 1: 23.2%
- MP 2: 26.912%
- MP 3: 31.218%
- MP 4: 36.213%
- MP 5: 42.007%
- MP 6: 48.728%
- MP 7: 56.524%
- MP 8: 65.568%
- MP 9: 76.059%
- MP 10: 88.228%
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These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
- Vanishing Dye and All-Soap's Miraculous Dye Remover can now be used on Legendary items
- Hellfire Rings now salvage into Legendary crafting materials
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Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
Bug Fixes
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Monsters
- Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)
